The Intellectual Property Already Created
For a decade we (Job Zheng & Ben Shepard) have been building IP platforms that now feed directly into Rulebreakers English Studios. RBES is not starting from zero — it’s a port of a living universe into a school.
We narrate that universe briefly below. External links go out to prior work; internal links point to RBES pages you can explore now or as we publish more.
Unicornworld Imagineering → “Designing the impossible, then making it normal.”
An ongoing practice for building fantasy environments that behave like real places. Mall-scale installations, ride concepts, and the long-arc worldbuilding behind Rulebreakers.
- First stop: The Happiest Place in the Mall (Bangkok; installation).
- At RBES: students co-design props, sets, and micro-attractions for public showings.
- See also: Studios (internal) · Revenue
Mean Babies Talent Management → “Cute, chaotic IP for all ages.”
A character/IP lab (e.g., FAFA BABY) and production wrapper for shorts, music, and merch. Built to test hit-making inside the school.
- At RBES: writers’ room + animation sprints + drops.
- See: Studios (internal)
Clownpump Press → “Kids make culture.”
A newspaper / zine / imprint where students write, illustrate, and ship. Ads & sponsors keep the presses on; serialized fiction connects to Rulebreakers’ macro-story.
- At RBES: monthly issues, special editions, and compendia.
- See: Studios (internal)
Channel 99 → “Reality-sitcom becomes reality-business.”
Formats that blur show ↔ venue ↔ enterprise. Students learn English by pitching, producing, and operating pop-up experiences that the content itself advertises.
- At RBES: pilot “micro-shows,” licensing-ready formats.
- See: Studios (internal)
Experience Worker Media → “Travel and lifestyle for the post-tourist.”
Guides, feeds, and toolkits built by students in the city-as-campus.
- At RBES: field assignments → content → partners.
- See: Studios (internal)
Social Arcology Lab → “City-scale imagination.”
Civic prototypes that connect markets to public space (e.g., Tunnelparks). Students learn to speak policy and business in the same breath.
- Read more: Infinite Thai Land (external)
English Is Money (Gaming) → “Incentives make fluency inevitable.”
Game loops that reward English-in-use, not test-taking.
- At RBES: studio-built challenges, partner pilots.
- See: Revenue
TMT Bottega → “Transpersonal painting and editions.”
A studio that lets students join fine-art production lines: from editions to commissions.
- At RBES: gallery window + marketplace experiments.
- See: Studios (internal)
The Rulebreakers Storyworld
The literary backbone — characters, places, and rules — that show up in classes, sets, and live pieces.
- Read soon: /library/rulebreakers-book-1/ (internal placeholder)
Why this matters for RBES
- Motivation: students aren’t “pretending to learn” — they’re joining worlds that already ship.
- Monetization: IP → products → profit-share (see Ownership).
- Meaning: each file is both a tool and an artwork.