What Are These Studios?
At Rulebreakers English Studios, learning happens by doing real work inside semi-fictional enterprises. Each studio functions as a pedagogical startup — a fiction structured to become real. Students join as collaborators and co-founders within a living creative ecosystem. English becomes the working language of design, production, and imagination.
How Learning Generates Value
Students at RBES learn English by doing meaningful creative work that can also generate real revenue.
Practice in the studios improves language ability, while performance in those same studios can create income and shared ownership.
The Studios
| Studio | Description | English Focus | Participants | Revenue Model |
|---|---|---|---|---|
| Unicornworld Imagineering | Design and prototype theme parks and story-based attractions; a world-building lab for spatial imagination. | Design vocabulary; presentation; persuasive communication | Youth / Teens | Ticketed exhibitions; licensing of concepts |
| Mean Babies Management | Fictional talent agency managing surreal characters and brand personalities. | Negotiation; pitching; interpersonal English | Youth / Teens | Merchandising; events; sponsorships |
| Clownpump Press | Publishing workshop producing illustrated zines, micro-fiction, and artbooks. | Narrative craft; editing; voice | Teens / Adults | Small-press editions; subscriptions |
| Infinite Thailand Solutions (∞泰) | Creative consultancy and think tank exploring Thailand as myth and development. | Strategy language; research communication | Adults / University | Cultural consulting; reports; exhibitions |
| Channel 99 | Entertainment studio producing sitcoms, mockumentaries, and podcasts. | Spoken fluency; humor; timing; teamwork | Adults / Teens | Media rights; partnerships; advertising |
| Experience Worker | Live consultancy applying English to real organizational and creative problems. | Applied communication; workplace fluency | Adults | Client projects; professional training |
| English Is Money Gaming | Cross-generational simulation of language-as-currency: how words move markets. | Financial literacy; argumentation; fast reading | All ages | Game licensing; competitions; sponsorship |
| TMT Bottega (Transpersonal Making Team) | Collective atelier exploring art as transpersonal collaboration across painting, photography, and digital design. | Descriptive vocabulary; art criticism; reflective writing | Teens / Adults | Commissions; exhibitions; art sales |
| Social Arcology Lab | Prototype lab for communal living and ecological English—designing better societies. | Systems thinking; civic English; collaboration | Youth / University | Grants; environmental design projects |