The Studios

The studios are the working units of Rulebreakers English Studios — semi-fictional institutions that double as learning environments and prototype enterprises.
Each has its own language, projects, and economy.
Participants join them as collaborators, extending worlds that already exist.
Over time, the make-believe gives way to operations, and the performances begin to earn real value.
Together, the nine studios form the operational ecosystem of Rulebreakers English Studios.


9–18 Years

Studio What is it? Big Project Revenue Model USP
Unicornworld Imagineering Theme park / worldbuilding lab Build a mall-scale photo/experience set where visitors create characters and worlds Experience tickets (future) Learn engineering + storytelling through English
Meanbabies Management Talent management simulator Package characters/products across RBES universes Packaging & representation (future) Learn presentation + management English
Clownpump Press Publishing house Make the Rulebreakers English Newspaper and related print Ads & distribution (future) Learn writing, editing, persuasion

19–129 Years

Studio What is it? Big Project Revenue Model USP
Channel 99 TV + sitcom production Film and market a short sitcom Distribution & sponsorships (future) Conversational + collaborative English
Experience Worker Tourism / lifestyle design Design and test a Rulebreakers tour Ticketing & partnerships (future) Customer + hospitality English
English Is Money Gaming Game design & incentives Create a language-based incentive game Licensing / subs (future) Learn through play + behavior design

9–129 Years

Studio What is it? Big Project Revenue Model USP
Social Arcology Lab Urban futures think tank Design a model city Consulting & research (future) Civic English + systems design
Infinite Thailand Solutions Development consultancy Write a national “Infinite Thailand” plan Strategy contracts (future) Formal + enterprise English
TMT Bottega Art–commerce atelier Stage an exhibition and sell work Art sales (future) Aesthetic language + creative economy

Each studio functions as a pedagogical startup — a fiction structured to become real.
To learn more about their shared origins, see the Context page.